30/60 4 handed
villian is bad...calls down with crap...usually very agg with draws on flop...but will slow down on turn if he goes unimproved.
hero sb w 8
utg(villian) raise, i call in sb, bb (other donk) calls in bb
FLOP :: J
i check, bb bets, villian raise, i 3 bet, bb caps (all in -- not quite for the max...), villian call, i call
TURN :: 7
i check, villian checks...
RIV :: Q
i check and quit since obv i have to beat BB hand to win anything...
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im more interested in flop/turn play..sux being OOP...anyone lead though in keeping with the sick aggression you need short handed? when he checked behind im pretty sure he was weak..but then having a third player all in on the flop kinda sucke.d..
the line i was hoping to take on the flop was c/r the villian and cap if needed, and then lead the turn even if i'm UI...and if I hit go for a check/raise
still not sure on best line for the times we hit the turn against a agg. opponent who may raise a lead and then we can get a 3bet in, but will almost always call down if we do lead...and usually bet if checked to.
thoughts or just standarddrd?
- Jordan
