Swift_Psycho
Friday, March 18th, 2005, 3:40 PM
QUOTE (akishore)
i have to agree with smash, jam that flop.
slowplaying is generally not a good idea when you're facing aggression. the idea of slowplaying is "aggression will make the other person fold, so i will slowplay". in this case, aggression would have been probably responded to by more aggression (plus, if you were 75% sure he had KK/JJ, it makes no sense to slowplay... that's the heavenly type of hand you want to be up against). secondly, by slowplaying SUCH a strong hand+redraw, you run a BIG risk of losing the disguise of your hand. like you said, if another broadway or heart fell, the bettor goes into check/call mode and you earn only 2.5 bets from her... wouldn't that be catastrophic?
consider these scenarios where you don't slowplay:
1. you raise pre-flop, bettor calls and goes into check/call mode to showdown. you earn 3 bets.
2. you raise pre-flop, bettor three-bets, you cap. bettor check/calls turn and river. you earn 4 bets.
3. you raise pre-flop, bettor three-bets, you cap. bettor leads out on the turn, you raise, bettor calls and check/calls the river. you earn 5 bets.
4. [same until] bettor three-bets the turn, you cap, bettor check/calls the river, you earn 7 bets.
5. [same until] bettor leads out on river, you raise, she calls, you earn 8 bets.
6. capped on flop, turn and river, you earn a whopping 10 bets.
average of these scenarios is that you earn around 6 bets.
consider these scenarios where you slowplay:
1. bettor check/calls the turn and river (e.g. turn comes a Q or 9h). you earn 2.5 bets.
2. bettor leads out on the turn, you raise, she calls and check/calls the river. you earn 3.5 bets.
3. capped turn, check/called on the river, you earn 5.5 bets.
4. capped turn, lead, raise, call on river, you earn 6.5 bets.
5. capped turn, capped river, you earn 8.5 bets.
average of these five scenarios is that you earn around 5 bets.
that was a very long way of pointing out one thing:
you have position. that means that if you raise, the best she can do is check/call, which earns you an extra bet, but if she three-bets for information, you cap, which earns you three more bets on that street. that means that everytime she leads out, it is either going to cost her two or four bets, and that's a big difference.
finally, consider how many different ways a scare card could have come off:
nine hearts
three aces
three queens
three non-heart nines
total of 15 outs, which means that around 1/3 of the time, she will scurry into check/call mode on the turn. look above... when that happens, you earn the bare minimum of 2.5 bets on the entire hand.
you really can't slowplay this hand.
sorry to make such a long post in what could have been said in just one sentence, i'm super-tired right now and can't wait to get on the bus to go home for break. :-)
aseem
Every time you say pre-flop that I bolded above, did you really mean post-flop?