screech
Wednesday, May 24th, 2006, 12:58 PM
QUOTE (MrNiceGuy @ Wednesday, May 24th, 2006, 12:13 PM)

Make those T's 9's instead and I'd love the turn check.
As is, I think it's pretty close between checking and betting, since by checking you could be giving a gutshot a free card. I'd put villain on Tx or better (93 possible hands, if I counted right), Ax (78 hands), AK (6 hands), or a gutshot (40 hands). The Tx hands can probably be discounted somewhat. There is maybe some chance villain has a PP or a 4.
A gutshot has only 3-4 outs against me (as well as 5-6 payoff outs). And the pot really isn't that big. I don't think giving a gutshot a free card is that big a deal. The worst hand to give free cards to would be Ax because I would miss out on value. The thing is, since he is so aggressive, I would expect him to raise Ax here more often than not. So that weights his range more heavily towards Tx, gutshots, and small pocket pairs which probably won't pay off. Also, that T is good for me because if he has a hand like 4x or ace-rag, it means he is drawing slimmer.
Also, if he has a pp or a 4, I don't think that necessarily means he is calling the turn because he has really low showdown stats for a guy that plays so many hands.
QUOTE
Also, how you anticipate villain playing the river should affect the decision. If villain is highly likely to bluff the river with a busted gutshot if you check behind on the turn, that helps argue for a check. If villain is likely to go for a check-raise again on the river with a T if you check behind on the turn, that helps argue for a bet (since in this case checking behind would only save you one bet (as opposed to bet/call), rather than two).
I think villian will usually bluff missed draws, occassionally call with weak pairs, and usually bet Tx.