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mhoward29
Is it good? Worth buying? What console have you played it on? So pissed they arent going to make it for PC.
Piddle Duck
I played the demo on 360. Meh. It was alright. Wait for Jadaki, he likes it.
showstopper24
QUOTE (mhoward29 @ Thursday, September 18th, 2008, 10:13 AM) *
Is it good? Worth buying? What console have you played it on? So pissed they arent going to make it for PC.

Your .gif thing in your signature is anti-American. You should be arrested for treason.
Suited_Up
I played the demo on PS3. Was pretty cool although controls took a little getting used to, as far as throwing things around. There was a boss type thing at the end which I just couldn't figure out how to beat.

Overall, I imagine if you like those types of games, you'll like it. Personally, I think I'd get bored of it.
GeneralGeeWhiz
Semi brag.

My mom was a Cinematic Producer on this game. smile.gif
mhoward29
QUOTE (GeneralGeeWhiz @ Thursday, September 18th, 2008, 4:18 PM) *
Semi brag.

My mom was a Cinematic Producer on this game. smile.gif


OMG sig of the year.

Ask her why the hell they arent making the game for the PC. So many people are pissed about it.
Naked_Cowboy
QUOTE (mhoward29 @ Friday, September 19th, 2008, 10:58 AM) *
OMG sig of the year.

Ask her why the hell they arent making the game for the PC. So many people are pissed about it.



i think that's your own biases getting in the way of reality. how many avid PC gamers with rigs good enough to run a game this graphically intensive don't own a PS 2, PS3, 360, or wii, and would buy this game? do you really think it's enough that the incremental profit from PC sales would justify the extra programming and QCT hours to port the game to PC? i'll give you a hint. the answer is no.

it's very well suited to the console anyway.

more to the OP's point, the game is fantastic through the 4th level, where i am. i started on the highest difficulty so it's taking me a little longer. i've heard it gets difficult and somewhat tedious on the last couple levels, but i've also heard the last levels are a fun challenge, so i'll have to see when i get there.

GGW, tell your mom she's awesome, the cinematics may be my favorite part of the game. it's one of the very few games i've seen where the human(/alien) talking and movement feels genuinely movie-like.
Jadaki
QUOTE (Naked_Cowboy @ Friday, September 19th, 2008, 1:53 PM) *
i think that's your own biases getting in the way of reality. how many avid PC gamers with rigs good enough to run a game this graphically intensive don't own a PS 2, PS3, 360, or wii, and would buy this game? do you really think it's enough that the incremental profit from PC sales would justify the extra programming and QCT hours to port the game to PC? i'll give you a hint. the answer is no.


More than you think. A lot of the Star Wars franchise games are huge PC hits even when they have been released on consoles. Knights of the Old Republic is a good example. Wanna know what platform the game is better on PC or console, because it's not even close.

Being on one platform doesn't exclude people from wanting it on another. The problem with the PC gaming market is that outside of subscription based games like WoW a lot of developers aren't making PC only titles because bootlegging is far more rampant on PC's than consoles. Developers are finding solutions, but they haven't found one that has proven to be very effective against the bootlegging community.
mhoward29
QUOTE (Jadaki @ Friday, September 19th, 2008, 12:01 PM) *
More than you think. A lot of the Star Wars franchise games are huge PC hits even when they have been released on consoles. Knights of the Old Republic is a good example. Wanna know what platform the game is better on PC or console, because it's not even close.

Being on one platform doesn't exclude people from wanting it on another. The problem with the PC gaming market is that outside of subscription based games like WoW a lot of developers aren't making PC only titles because bootlegging is far more rampant on PC's than consoles. Developers are finding solutions, but they haven't found one that has proven to be very effective against the bootlegging community.


Most Star Wars games are for PC only and they have a huge following of users. For Cowboy to say it wouldnt be worth Lucas Arts time and money to make it for PC isnt correct.

Lots of people that own a computer able to run this game dont have the newest consoles, I am one of them. I own an X-box, thats it. I, like many others, vastly prefer games on PC over console gaming (except sports games).

Star Wars games would not be where they are today if it wasnt for the PC. Look how many titles Lucas Arts has released over the years that were for the PC and not on consoles. I saw a video clip from one of the makers of this game and he said they didnt release it for the PC only because they felt that some people would try to run the game with low end equipment on the PC and they wouldnt get the full effect of how awesome the game is. Well I feel that the PC verision, even if it was ran with older video cards and stuff would have to be better than the PS2, or PSP or the i-phone (yes, they released a version for the i-phone but not PC).

And imo, PC is just a better for gaming than a console could ever be. Just the controls and capable graphics alone make it better for gaming, imo.
Jadaki
QUOTE (mhoward29 @ Friday, September 19th, 2008, 3:09 PM) *
Most Star Wars games are for PC only and they have a huge following of users. For Cowboy to say it wouldnt be worth Lucas Arts time and money to make it for PC isnt correct.

Lots of people that own a computer able to run this game dont have the newest consoles, I am one of them. I own an X-box, thats it. I, like many others, vastly prefer games on PC over console gaming (except sports games).

Star Wars games would not be where they are today if it wasnt for the PC. Look how many titles Lucas Arts has released over the years that were for the PC and not on consoles. I saw a video clip from one of the makers of this game and he said they didnt release it for the PC only because they felt that some people would try to run the game with low end equipment on the PC and they wouldnt get the full effect of how awesome the game is. Well I feel that the PC verision, even if it was ran with older video cards and stuff would have to be better than the PS2, or PSP or the i-phone (yes, they released a version for the i-phone but not PC).

And imo, PC is just a better for gaming than a console could ever be. Just the controls and capable graphics alone make it better for gaming, imo.


Oh I don't disagree at all. A PC version is nearly always preferable to a console version, if for nothing else than the mod community. I wonder how many people played Oblivion here on a 360 or PS3 where they had to deal with all the shit eating retarded game mechanics that the mod community fixed for the PC versions.
GeneralGeeWhiz
QUOTE (Naked_Cowboy @ Friday, September 19th, 2008, 11:53 AM) *
i think that's your own biases getting in the way of reality. how many avid PC gamers with rigs good enough to run a game this graphically intensive don't own a PS 2, PS3, 360, or wii, and would buy this game? do you really think it's enough that the incremental profit from PC sales would justify the extra programming and QCT hours to port the game to PC? i'll give you a hint. the answer is no.

it's very well suited to the console anyway.

more to the OP's point, the game is fantastic through the 4th level, where i am. i started on the highest difficulty so it's taking me a little longer. i've heard it gets difficult and somewhat tedious on the last couple levels, but i've also heard the last levels are a fun challenge, so i'll have to see when i get there.

GGW, tell your mom she's awesome, the cinematics may be my favorite part of the game. it's one of the very few games i've seen where the human(/alien) talking and movement feels genuinely movie-like.


Cool, I definitely will. She saved that game when she was brought on because they were in so much trouble. smile.gif Check her out in the credits, Marianne Monaghan.
Naked_Cowboy
QUOTE (mhoward29 @ Friday, September 19th, 2008, 1:09 PM) *
Most Star Wars games are for PC only and they have a huge following of users. For Cowboy to say it wouldnt be worth Lucas Arts time and money to make it for PC isnt correct. a huge following of users who do not own even a playstation 2 (old) or wii (quite cheap) BUT do have what amounts to the pimped out computer needed to run this game, AND will pay for it TWICE? I really don't think you're considering the economics of this at all. LA may, at the end of the day, get $10-15/box in revenue to cover the costs of the additional development cycle. The reason this game took damn near 3 years to make is beacuse they had a boatload of problems getting the DMM, Euphoria, and Havok engine combo to work correctly, and it was different on every system. The concept of scalable detail in textures, lighting and shading for art and things that don't have to be programed for when you're building for a console and not a massive range of PCs.. you think that just takes an afternoon to do? I'm not saying it wouldn't sell 50k copies on the PC, but that isn't incremental revenue because most of those sales are just people buying it on PC INSTEAD of one of the four major consoles it was released on. Someone with more numbers than you or I obviously figured out that it wouldn't be enough incremental revenue to cover the production costs on PC.

Lots of people that own a computer able to run this game dont have the newest consoles, I am one of them.really? quantify this for me. How many star wars fans and gamers do you think fall into this category? Also, this was released on PS2, a damn near ancient console I own an X-box, thats it. I, like many others, vastly prefer games on PC over console gaming (except sports games). i've pointed out in the past i was a competitive PC gamer - yes, plenty of games look and play much better on a PC than a console - you don't need to sell me on this, but you're trying to refute an economic argument with a non-salient point.

Star Wars games would not be where they are today if it wasnt for the PC. Look how many titles Lucas Arts has released over the years that were for the PC and not on consoles. Yes, and i've played every one of them, most on both PC on console between my friends and I. Yes, they're "easier" to play on PC most of the time. Please remember who you're dealing with here. This is lucasarts, who added jar-jar and that abortion of a hutt to movies in hopes to appeal to a wider audience because they don't have to do crap to sell to pre-existing star wars fans. big star wars fans are going to buy the game on whatever platform they have most readily available to them. I saw a video clip from one of the makers of this game and he said they didnt release it for the PC only because they felt that some people would try to run the game with low end equipment on the PC and they wouldnt get the full effect of how awesome the game is. Well I feel that the PC verision, even if it was ran with older video cards and stuff would have to be better than the PS2,define better? not optimized? magically less ugly? it's going to be uglier than a next gen console either way, and one version (PS2) has spent time in the lab being optimized for exactly those graphical capabilities or PSP or the i-phone (yes, they released a version for the i-phone but not PC).hey look, more non-salient arguments! the i-phone game was done by a completely different developer who bought the rights and is based on the premise of the game, but is basically a completely different project with different economics. This made lucasarts free money and cost them basically nothing. The opposite of releasing an extra PC version.

And imo, PC is just a better for gaming than a console could ever be. Just the controls and capable graphics alone make it better for gaming, imo.


also, for jadaki, the mod community was so involved in the jedi knight series because of the multiplayer capabilities the later versions had. this game does not support multiplayer except on the wii.
mhoward29
QUOTE (Naked_Cowboy @ Friday, September 19th, 2008, 3:33 PM) *
also, for jadaki, the mod community was so involved in the jedi knight series because of the multiplayer capabilities the later versions had. this game does not support multiplayer except on the wii.


So your telling me its ok for PC gamers to buy and buy and buy Star Wars games for years on the PC and support Lucas Arts. Then Lucas Arts comes out with a brand new, best graphics, tells you what happened between movies game and they are saying "Sorry PC users who have bought our games for years that we couldnt sell on consoles because they sucked, we arent going to release this game to you. But we want to thank you for your money over the years and keeping the Lucas Arts video game department profitable because God knows if we had to rely on the Super NES, N64, Game cube, Sega, Play Station 1 or 2 we def wouldnt have made enough money for George Lucas to let us keep making games". That is just bad business imo.

Would Lucas Arts lose money making a PC version of this game? No, no way in hell they would. Sorry, but nothing will convince me of that.

Also, if the game were on PC they would have their multi-player on that also, instead of just the wii. And the mod community would be just as involved in this game as the previous jedi knight series.

Edit: Also Cowboy, why would a PC gamer pay for the game twice as you said in your bolded reply?
SBriand
Since when do massive companies like Lucas decide to ignore revenue over the emotions of people. They will make their money with this game and to think that isn't their main focus then you are just kidding yourself. I would say there are more fans with a PC and a next gen console than people like you with a PC and no next gen console and they probably knew that through marketing and surveys and realized this was the best way to MAKE $$$$$.
Naked_Cowboy
QUOTE (mhoward29 @ Saturday, September 20th, 2008, 8:31 AM) *
So your telling me its ok for PC gamers to buy and buy and buy Star Wars games for years on the PC and support Lucas Arts. Then Lucas Arts comes out with a brand new, best graphics, tells you what happened between movies game and they are saying "Sorry PC users who have bought our games for years that we couldnt sell on consoles because they sucked, we arent going to release this game to you. But we want to thank you for your money over the years and keeping the Lucas Arts video game department profitable because God knows if we had to rely on the Super NES, N64, Game cube, Sega, Play Station 1 or 2 we def wouldnt have made enough money for George Lucas to let us keep making games". That is just bad business imo.

Would Lucas Arts lose money making a PC version of this game? No, no way in hell they would. Sorry, but nothing will convince me of that.
Also, if the game were on PC they would have their multi-player on that also, instead of just the wii. And the mod community would be just as involved in this game as the previous jedi knight series.

Edit: Also Cowboy, why would a PC gamer pay for the game twice as you said in your bolded reply?


eh, i give up. i never said it's how i would do business, or it's the idealogically right thing to do, but i'm trying to tell you why it happenned. money. the basic economics of the gaming industryl. that was your initial question. you clearly didn't try to read carefully or understand what i wrote if you wrote the bolded.

there are not enough people who would buy the PC version of the game who would not buy (for whatever reason) a console version of the game to justify adding that platform. i don't really see a point in pursuing this discussion if you are just going to keep going other directions with the argument and just assuming this this statement is wrong because that's how you feel.
mhoward29
QUOTE (Naked_Cowboy @ Saturday, September 20th, 2008, 9:26 AM) *
eh, i give up. i never said it's how i would do business, or it's the idealogically right thing to do, but i'm trying to tell you why it happenned. money. the basic economics of the gaming industryl. that was your initial question. you clearly didn't try to read carefully or understand what i wrote if you wrote the bolded.

there are not enough people who would buy the PC version of the game who would not buy (for whatever reason) a console version of the game to justify adding that platform. i don't really see a point in pursuing this discussion if you are just going to keep going other directions with the argument and just assuming this this statement is wrong because that's how you feel.


So you are telling me that if they released a PC version of this game at the same time as the console versions that the PC game wouldnt sell enough copies to make it even worth Lucas Arts time? Your saying that most people have a console, true. It doesnt take a top of the line PC to run this game. I work for Intel and I know what support this game would need to run. "i think that's your own biases getting in the way of reality. how many avid PC gamers with rigs good enough to run a game this graphically intensive don't own a PS 2, PS3, 360, or wii, and would buy this game?" I think PC gamers would choose PC over console when they have the choice that you are saying now. Even if it did need top of the line equipment to run take in this data. Look at the Half-Life games, when they came out very few people could run the game, but it sold tons and tons of copies (It was GAME OF THE YEAR) and people upgraded that needed too just for this game alone. Now put in this factor... Star Wars popularity vs Half-Life popularity, Half-life is a fraction compared to Star Wars. Did people who didnt have the equipment upgrade to buy Half-Life? Yes, buy the thousands. So, do you think people would do the same for Star Wars which has a fan base thousands of times greater than Half-Life? I hope your answer is yes to that. Also consider that Half-Life had ZERO history when it came out, Star Wars has tons. Therefore with that info you are also saying that given the choice between console or PC that the console would be the first choice of the general population that buys the game? I would agree that given all the consoles put together that it would outsell the PC. But xbox vs PC, PC wins. PS3 vs PC, PC wins. wii vs PC, PC wins. Therefore what I am saying is if PC would outsell all of the individual consoles why wouldnt they make a PC game, espesially given the history that PC gamers and Lucas Arts have.

Also, look up copies sold of Star Wars games that were released for a console and the PC at the same time. I would, but Im at work right now. I cant say as a fact, but I would bet that a majority of the games sold more copies on the PC than an individual console or I might go as far as to say all the consoles put together (except maybe the Knights of the old republic game)

"do you really think it's enough that the incremental profit from PC sales would justify the extra programming and QCT hours to port the game to PC?" You asked this question at the begining of this discussion and Im trying to tell you that the answer is yes. I really dont see how we are going other directions here.

Edit: Also look at how the Half-Life game did on the console vs the PC. The console version was a bust, not many people got it and it didnt have nearly as high of a rating.
looshle
There's a reason is not on PC. Like NC said it's all about $$. It isn't worth their time or resources to put it out on PC.

They've put a lot of titles out for both and if it was really worth it they would continue to do it.
mhoward29
QUOTE (looshle @ Saturday, September 20th, 2008, 10:24 AM) *
There's a reason is not on PC. Like NC said it's all about $$. It isn't worth their time or resources to put it out on PC.

They've put a lot of titles out for both and if it was really worth it they would continue to do it.


I understand that Lucas Arts would put it out if they thought it was worth it, the obv didnt. But Im trying to prove that it really was worth their time and $ to do it.

Its easy to just agree with a major companies decision, but its tough to say they are wrong and prove why.
looshle
QUOTE (mhoward29 @ Saturday, September 20th, 2008, 10:28 AM) *
I understand that Lucas Arts would put it out if they thought it was worth it, the obv didnt. But Im trying to prove that it really was worth their time and $ to do it.

Its easy to just agree with a major companies decision, but its tough to say they are wrong and prove why.


Well if you are privy to all the documents and data they have comparing sales based upon platform, including % of gamers, with consoles, PCs, both as well as the % of both who won't buy it on console, I would love to hear it.

It's very easy to agree witha a major companys decision because they are a major company for a reason. They know what they are doing. They have a track record of putting games out on PC as well and they wouldn't just randomly stop doing it if it WAS worth their time and money.
mhoward29
QUOTE (looshle @ Saturday, September 20th, 2008, 10:58 AM) *
Well if you are privy to all the documents and data they have comparing sales based upon platform, including % of gamers, with consoles, PCs, both as well as the % of both who won't buy it on console, I would love to hear it.

It's very easy to agree witha a major companys decision because they are a major company for a reason. They know what they are doing. They have a track record of putting games out on PC as well and they wouldn't just randomly stop doing it if it WAS worth their time and money.


Thanks for reiderating my point of "its tough to say they are wrong and prove why".

"They have a track record of putting games out on PC as well and they wouldn't just randomly stop doing it if it WAS worth their time and money." Lucas Arts offical statement of why it isnt being released for the PC is because they want people to experience how awesome the game is with the graphics and diff programs they used together to create the game, they want the user to have the full effect. Lucas Arts felt that everyone with a console will get that effect because you cant have diff vid cards in a console right? But with a PC you can have many diff set-ups and they felt that not enough people would have the set-up that they wanted people to have for the full experience of the game. That was their only reasoning when asked why they didnt make a PC version. If you want the link I can do it later when I have time, let me know.

What I was saying is look at the Half-life game. People went out and got the systems or upgrades that it took to get the full effect of that game when it came out. Half-Life had zero history like Star Wars does and people still bought upgrades. Did Lucas Arts think that if needed people wouldnt do the same for their game? You dont think they could have made money by releasing a game that needed a top of the line video card and it just so happens the NVIDIA has an ad right on the box of the game that they paid Lucas Arts for? That is what Half-life did in a sense. I just think the statement that they couldnt make money off of it is false. I work for a global company that is alot bigger than Lucas Arts and I know that there is money to be made just off of the name of a company or brand. Star Wars will always be a brand that will make money off of the name alone.
looshle
Right, because they would rather not make as much money as possible and rather make sure every person who bought this game had the full effect/experience, because companies care about people and not money.
mhoward29
QUOTE (looshle @ Saturday, September 20th, 2008, 12:14 PM) *
Right, because they would rather not make as much money as possible and rather make sure every person who bought this game had the full effect/experience, because companies care about people and not money.


Well be as sarcastic as you like because that brings a lot to a discussion, I was re-stating what the video said on the lucas arts page when the game was still in development. I think they also mentioned piracy. They said something about needed a system of around $4k to run it or else you would have to turn the settings all the way down to play it. But there is another problem. A PS2 or PSP will run the game that a $1500-$2k system wouldnt? I have a hard time believing that.
mhoward29
Link to info about why not released to PC... go here
looshle
QUOTE (mhoward29 @ Saturday, September 20th, 2008, 12:27 PM) *
Well be as sarcastic as you like because that brings a lot to a discussion, I was re-stating what the video said on the lucas arts page when the game was still in development. I think they also mentioned piracy. They said something about needed a system of around $4k to run it or else you would have to turn the settings all the way down to play it. But there is another problem. A PS2 or PSP will run the game that a $1500-$2k system wouldnt? I have a hard time believing that.


Right. You shouldn't. That's not the reason they aren't making it for PC. They aren't making it for PC because its not worth their time and money.
Jadaki
QUOTE (looshle @ Saturday, September 20th, 2008, 2:47 PM) *
Right. You shouldn't. That's not the reason they aren't making it for PC. They aren't making it for PC because its not worth their time and money.


Right because every other Star Wars game has failed to make money on PC rolleyes.gif

That's why Bioware is developing a Star Wars based MMORPG.
looshle
QUOTE (Jadaki @ Monday, September 22nd, 2008, 11:09 AM) *
Right because every other Star Wars game has failed to make money on PC rolleyes.gif

That's why Bioware is developing a Star Wars based MMORPG.


Yes because the argument is that no Star Wards game has ever made money on PC.

You might as well argue that Star Wars doesn't suckwhile you are at it.

This game waasn't worth their time or money. If it was, they would have put it out. I don't see how this is even debatable.
Jadaki
QUOTE (looshle @ Monday, September 22nd, 2008, 1:51 PM) *
This game waasn't worth their time or money. If it was, they would have put it out. I don't see how this is even debatable.


Star Wars games have always sold well on the PC, some of the best selling PC games of all time are based on the star wars franchise. It's a pretty clear historical indicator that Star Wars games on PC sell and do very well and explains why PC gamers are shocked it isn't being released. Let me clue you into to some development information, crossing titles over from the 360 to a pc platform isn't as difficult as you might think since the Xbox is barely anything more than a stripped down PC. I've heard studios claim that a typical hack and slash game (such as force unleashed) can be ported over with as little as 2-3 months development time. The BS that it would take a 4k system to run it at max settings is a joke, I put a 260 dollar video card in my PC last week that would make my consoles cry in comparisons of graphic capability. I could run Force Unleashed while piping 800 gigs of HD porn to multiple 24 inch widescreen monitors and be hacking the Gibson at the same time and it still wouldn't break a sweat.

You want math... lets say that for that 3 months work they only sell 100k copies (low estimate) at 50 dollars a pop, guess how much revenue that is.
looshle
I guess you guys are just privy to more information than Lucasarts. I'd be calling them up right now and letting them know where they messed up so you can get a cut of the profits.
Suited_Up
I think you guys are underestimating current video game budgets. They're like movie budgets nowadays. I just saw someone estimate that probably only 3 out of 10 games actually make money.... lemme find the exact quote...

"My guess and analysis shows that less than three out of ten games recover their development and marketing costs with boxed goods sales." -Edinburgh Interactive Festival Chairman and former Sony Europe chairman Chris Deering.
Jadaki
QUOTE (looshle @ Monday, September 22nd, 2008, 3:14 PM) *
I guess you guys are just privy to more information than Lucasarts. I'd be calling them up right now and letting them know where they messed up so you can get a cut of the profits.


Are you trying to tell me Lucasarts is the model for companies that make good decisions?
Naked_Cowboy
i tried for 20 minutes and can't dumb down the basic microeconomic and managerial accounting concepts enough to keep trying to explain it if you think that lucasarts makes $50/box and have yet to seemingly grasp any portion of the "they will lose sales on platforms they already paid to develeop for" concept.

/tapout

you win buddy, good luck with the chocolate milk and naptime this afternoon.
Piddle Duck
They didn't make it for the PC because they finally realized that PC gamers are douchebags.
Jadaki
QUOTE (Naked_Cowboy @ Monday, September 22nd, 2008, 3:42 PM) *
i tried for 20 minutes and can't dumb down the basic microeconomic and managerial accounting concepts enough to keep trying to explain it if you think that lucasarts makes $50/box and have yet to seemingly grasp any portion of the "they will lose sales on platforms they already paid to develeop for" concept.

/tapout

you win buddy, good luck with the chocolate milk and naptime this afternoon.


Are you telling me that everyone that owns a console owns a PC and vice versa, because they are two separate markets. Yes there is some crossover, but if they sell a copy of the game they don't care what platform they are selling it on.

Why do other gaming companies release games on PC and consoles then?

I own all 3 current gen platforms, they released it for all 3. Holy shit are they losing sales if I choose to buy it on PS3 over Xbox?
Suited_Up
He's the truth. Trust me.

If they put it out on PC, AS WELL AS all the consoles. They'll make money.

If they did it for PC only, they wouldn't.

So I don't even know wtf you guys are arguing about.

Would they make MORE money by adding PC to the mix, I can only assume so. But that doesn't necessarily mean that PC games are profitable considering the huge budgets of todays games.
Stevey
Played it on the Wii in vesus mode, great fun. The Wii graphics are crap so I'd still like to see it on the 360 with a big TV though
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