mhoward29
Saturday, September 20th, 2008, 9:13 AM
QUOTE (Naked_Cowboy @ Saturday, September 20th, 2008, 9:26 AM)

eh, i give up. i never said it's how i would do business, or it's the idealogically right thing to do, but i'm trying to tell you why it happenned. money. the basic economics of the gaming industryl. that was your initial question. you clearly didn't try to read carefully or understand what i wrote if you wrote the bolded.
there are not enough people who would buy the PC version of the game who would not buy (for whatever reason) a console version of the game to justify adding that platform. i don't really see a point in pursuing this discussion if you are just going to keep going other directions with the argument and just assuming this this statement is wrong because that's how you feel.
So you are telling me that if they released a PC version of this game at the same time as the console versions that the PC game wouldnt sell enough copies to make it even worth Lucas Arts time? Your saying that most people have a console, true. It doesnt take a top of the line PC to run this game. I work for Intel and I know what support this game would need to run.
"i think that's your own biases getting in the way of reality. how many avid PC gamers with rigs good enough to run a game this graphically intensive don't own a PS 2, PS3, 360, or wii, and would buy this game?" I think PC gamers would choose PC over console when they have the choice that you are saying now. Even if it did need top of the line equipment to run take in this data. Look at the Half-Life games, when they came out very few people could run the game, but it sold tons and tons of copies (It was GAME OF THE YEAR) and people upgraded that needed too just for this game alone. Now put in this factor... Star Wars popularity vs Half-Life popularity, Half-life is a fraction compared to Star Wars. Did people who didnt have the equipment upgrade to buy Half-Life? Yes, buy the thousands. So, do you think people would do the same for Star Wars which has a fan base thousands of times greater than Half-Life? I hope your answer is yes to that. Also consider that Half-Life had ZERO history when it came out, Star Wars has tons. Therefore with that info you are also saying that given the choice between console or PC that the console would be the first choice of the general population that buys the game? I would agree that given all the consoles put together that it would outsell the PC. But xbox vs PC, PC wins. PS3 vs PC, PC wins. wii vs PC, PC wins. Therefore what I am saying is if PC would outsell all of the individual consoles why wouldnt they make a PC game, espesially given the history that PC gamers and Lucas Arts have.
Also, look up copies sold of Star Wars games that were released for a console and the PC at the same time. I would, but Im at work right now. I cant say as a fact, but I would bet that a majority of the games sold more copies on the PC than an individual console or I might go as far as to say all the consoles put together (except maybe the Knights of the old republic game)
"do you really think it's enough that the incremental profit from PC sales would justify the extra programming and QCT hours to port the game to PC?" You asked this question at the begining of this discussion and Im trying to tell you that the answer is yes. I really dont see how we are going other directions here.
Edit: Also look at how the Half-Life game did on the console vs the PC. The console version was a bust, not many people got it and it didnt have nearly as high of a rating.