onlyme386
Thursday, May 15th, 2008, 2:15 PM
QUOTE
DO NOT...I repeat...DO NOT settle for the first player the computer sticks you with UNLESS if falls in line with the below information. Chances are the stats are not very good and by re-rolling your player you can actually gain up to 2 Levels (9-10 points.
You can retire and re-roll a player with no penalty other then a bit of time. Usually it takes 20-50 rolls to get a top end roll unless you are lucky enough to get it sooner.
If you don't know how to retire your player right after you make them let me know and I can post a quick 123 on how to do that.
Here is what I have found so far for the positions I have played with so far.
DE:
Stats your looking at: Strength, Agility, Speed, Tackling
Ideal Range - 60-62
Highest Roll - 62
Notes - I did see a few 20's in the rolls for Physical Attributes and the highest I saw Tackling was 18
QB:
Stats: Strength, Stamina, Vision, Confidence, Throwing
Ideal Range - 69-71
Highest Roll - 71
Notes - Since QB adds in a 5th stat that varies I didnt see as high of numbers as I did for the DE but I still saw stats at 18 on occasion and Throwing around 15-16.
C:
Stats: Strength, Blocking, Speed
Ideal Range - 51-53
Highest Roll - 53
Notes - I actually kept a 52 roll instead of the 53 as I wanted a higher STR/BLK then speed. Speed never goes above 10 or below 7.
LB:
Stats - Strength, Agility, Stamina, Confidence, Vision, Tackling
Ideal Range - 79-81
Highest Roll - 81
Notes - Again you have a whole bunch of stats that vary so it limits how high they seem to go...I did see a few 18's but they were few and far between.
Guard:
Stats - Strength, Speed, Confidence, Blocking
Ideal Range - 63-65
Highest Roll - 65
Notes - Jumping is also variable but I again ignored it like I did my Center. Pretty similar to the Center and I'm assuming the Tackle. Speed never goes above 10 or below 7.
OT:
Stats - Strength, Agility, Confidence, Vision, Blocking, Speed
Ideal Range - 84-87
Highest Roll - 87
Notes - Lots of stats to look at here...highest stat I saw was a 20 on Blocking which is the one I took at 84 total. Speed never goes above 10 or below 7.
Punter:
Stats - Confidence, Punting, Stamina
Ideal Range - 50-52
Highest Roll - 52
Notes - I actually got a 51 on my 2nd roll but kept going to see if that was really as good as it first looked....it was but I did nail a 52 later on. Highest I saw was a 25 on Punting...22 on Confidence and Stamina ranges from 7-10.
Kicker:
Stats - Confidence, Kicking, Stamina
Ideal Range - 50-52
Highest Roll - 52
Notes - Pretty much the same as the Punter. Stamina ranges from 7-10 and the highest I saw was Kicking at 25 and Confidence at 26.
TE:
Stats - Strength, Vision, Blocking, Catching
Ideal Range - 58-60
Highest Roll - 60
Notes - Depending on what type of TE you want to be you can look for stats that not only add up to a good number but also that more fit what you want to do. I was looking for high blocking and strength numbers ideally.
WR:
Stats - Agility, Speed, Jumping, Stamina, Vision, Catching
Ideal Range - 83-85
Highest Roll - 85
Notes - Ugh WR was horrid to get a good roll. You not only want a good roll but you most likely want to see the stats favor what type of receiver you want to be....speed or possession or get the roll and then just go with whatever way is easier. There has been some debate over Height and Weight and its been acknowledged that it does have a minor effect on things. This is one position I think you should at least look at it. The Jump Catch ability even states taller receivers can catch more high passes. If you want to go possession try for a tall receiver 6'2"+.
RB:
Stats - Strength, Agility, Speed, Confidence, Vision, Carrying
Ideal Range - 76-78
Highest Roll - 78
Notes - Since both RB's and WR's have 6 stats that vary I figured I could get up to the 80+ range as well but that was a pipe dream and I think I rolled for 2+ hours to get the 78. Either go into this with a type of RB in mind or once you get a good roll let that guide you to either power or speed back.
FB:
Stats - Strength, Agility, Blocking, Carrying
Ideal Range - 60-62
Highest Roll - 62
Notes - Here you gotta also look at whether you are going to be a blocking FB or a rushing one. I kept a 61 roll over the 62 due to the face it had a very high carrying and didn't need it for the blocking one I wanted to make but would have been great for a rushing one.
DT:
Stats - Strength, Agility, Tackling
Ideal Range - 52-54
Highest Roll - 54
Notes - You can really get some nice stats out of this one...20, 18, 16 for me.
CB:
Stats - Agility, Stamina, Speed, Jumping, Vision, Catching
Ideal Range - 79-81
Highest Roll - 81
Notes - Usually a good spread of 13-16's works good here so you can build however you want without any one stat being really high unless you want that stat high anyway.
FS:
Stats - Stamina, Speed, Vision, Tackling, Catching
Ideal Range - 67-68
Highest Roll - 68
Notes - I got the 68 in the first 10 rolls and rolled forever thinking I could do better...landed alot of 67's but never even matched the 68 and gave up when it hit midnight.
SS:
Stats - Strength, Stamina, Speed, Vision, Tackling
Ideal Range - 67-68
Highest Roll - 68
Notes - Very similar to the FS..same # of stats and seems to be the same outcome just a few different stats.
Just a quick explanation:
Stats - The stats that vary with each roll of a player...there may be a few other stats that vary a bit but they are usually very unimportant.
Ideal Range - The total number you come up with when you add all the Stats together.
Highest Roll - This is the highest roll I have come up with when doing this guide. Each position was rolled a min of 40-50 times and sometimes more
This was posted on one of my teams forums, very helpful info for creating a new player.