mtdesmoines
Friday, March 14th, 2008, 10:55 AM
QUOTE (breathweapon @ Friday, March 14th, 2008, 9:07 AM)

Creative license, I wanted to see what other people's ranges were and what they would have done if it didn't result in 3 AIs on the flop. Once I shoved the button's raise the BB's flat call was "unexpected," and it superficially created the pot odds to justify my shove and the button's call in retrospect. That's the reason I was drawing more attention to the "what if the SB calls or shoves" scenarios, I felt I needed to isolate with 2 pair and didn't want the SB to complicate matters, and it's also the reason I think calling in this position to check it on the turn is just out of the question. I figured the shove would get the BB off of an A or K of spades, but the pair brought him in.
It's a loaded hand, If I had raised to 250 and if the BB had shoved I don't know if I could have laid it down if the button had folded, and if the BB had shoved and the button had called it's a basic pot odds call. All I could do was base the flop decision on the button's re-raise, and in the end the button had to make the most difficult call of the entire hand.
The BB just snap called and the button and I ended up discussing the hand for about an hour with the rest of the rail birds, the button's ranges for the blinds were a small made flush and either a steal, 2 pair or a set at worst.
I guess 2 pair is a fold, if it were a set I could have better justified re-raising to 250 and then calling a shove if the villain had a made hand.
OK, so I was thinking about this hand over lunch.
Thinking, thinking, thinking.
And I thought if I were playing the hand, I would have CALLED the flop raise of $90 (or whatever it was, let's not get technical), and probably bet hard or shoved the turn, depending on my read and how the hand felt to me on the turn, based on the flop action.
And I think that's the right way to play this spot. It's perfectly natural to expect the villains here to have TPFD/OESD/FD .... we're ahead of a ton of one player's range; the problem is that we have two players in.
A lot of the tough decisions we've seen lately seem to involved bottom two with heavy action. If you play a lot of sooted connectors (and I play almost all of them I get), you're going to be put in these marginal situations a ton -- flush draws with gutterball straight draws, open enders, naked flush draws with unders ... all the bad spots are waiting for you when you play sooted connectors and sooted gappers.
Personally, I love the spots because I can read pretty well. Your results are sometimes pretty volatile, but I think these spots are opportunities to exploit every kind of player -- from weak to tight to loose -- if we have a good, solid read on each individual situation.