Posted 18 December 2005 - 05:57 PM
It's played heads up with each player getting 15 cards. Each card has a point value:3's through 9's are called nickel cards and are worth 5 points each10, J, Q, K, are all worth 10 pointsAces are worth 15 points2's, which are also wild, are worth 20 points each There are also two special cards that hold extra value: The Queen of spades is worth 100, not 10. The Jack of diamonds is worth 50, not 10. The game is played to a total of 1200 points and is played with two decks. The game starts with one player dealing the 15 cards out to his opponent and himself, then turning over a card from the deck. Then if the opponent had a pair of the card, he has the option of picking it up or going to the deck to draw another one. The only exception to this rule is that if the card is a 2 the opponent can just pick it up and doesn't have to use it immediately or have a pair of 2's. If a player picks up a card from what's known as the "pack" he must place that three of a kind face up on the table. The points that are laid on the table count as positive points, while all cards still remaining in your hand count against you. Players continue either drawing from the deck or picking up a card from the pack. IMPORTANT: if you pick up the top card from the pack you MUST take ALL of the cards in the pack. You can only take the top card, and the only time you can pick it up is if you have a pair of that card. EXAMPLE: The pack had a 3 4 5 K 3 7 and then your opponent throws you a 9. In your hand you have a pair of 99. If you take the 9, you must place the 9's on the table and then pick up the 3 4 5 K 3 7 as well. Anytime it's your turn you can count points for you by laying them down face up on the table. When you do that is entirely up to you.WILDCARD: A 2 acts as a wild card and can be used as any card. For example, you could lay down Q-Q-2 and that would count as a set. You can only lay down points when you have at least three of a kind. A 2 and a Q however, cannot pick up a Q from the pack. When drawing from the pack you must have a natural pair of that card. The hand ends when one player has no more cards left in his hand and has all of his cards on the table. A player must declare when he has just two cards left in his hand. You then count up all of the points laid. The opponent, must count the points he has laid on the table and subtract the rest of the points he has left in his hand. So for example, If the opponent who went "out" had 140 points down, his total would be 140 for that hand. If the other player had 235 points down, but 60 in hand, then his total would be 175 for that hand.NATURALS: A natural happens when a player goes out without using a 2 as a wild card. He could play 2 2 2 as a set and that would still count as a natural. If you are lucky enough to go out on a natural, all of your points would count for double and you would get a "mark" which I'll get to later. The other natural occurs when you get 8 of a kind. In that case you'd also get a mark and those 8 cards would be worth double. So for example if you had 8 8's, you would get 80 points for it as well as a mark.CHAPEAUS: A Chapeau occurs when your opponent goes out yet you have a negative total for the hand. A Chapeau also gets you a mark. SKUNK: If your opponent doesn't get over 600 points that is called a skunk and is worth another mark.GOING OUT: You go out when you have played all of your cards. You don't HAVE to discard when you go out, but you can if necessary. For example, if you picked up a Q from the deck and now had in hand Q-Q-Q K-K-2 7, you could discard the 7 and place the Q-Q-Q and K-K-2 down. Or, if you had in hand K-K-K Q-Q and picked up a Q, you could play both sets without a discard.SCORING: A small game of Mille would be what's called $1-$3. That means that you'd win $3 if you win the game, and earn $3 for any mark that you attained throughout the game. The $1 is related to "ways" which counts for how much you win by. $1 for each 100 points you win by. You round up, so if you won by 150 points that would count as two ways. To mark a chapeau you circle the score of the chapeau'd player. To mark a natural, you'd notify it by putting a star next to the score.So a typical game might look like this:Player A Player B140 350430 510650* 590800 540 (chapeau would be circled)940 840*1150 10301275 1180So in this case Player A would win $1 for a way, $3 for the game, $3 for the natural, and $3 for the chapeau for a total of $10. The marks only count if you win the game, so player B's natural is useless. This game is crazy fun. There are all kinds of tricks you can pull. or example, say I laid down 7-7-7. Well logic would dicatate that I don't have anymore 7's in my hand. However, if I did happen to hold two 7's back, you might throw a 7 into the pack thinking it was a safe card. If we are in a pack fight, with lots of valuable points in there, that trick could win you the pack.