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So me and 5 other guys I play a little weekly home game with are putting together a little venture. We're doing a point system race in a monthly tourney with the cash going towards buying the winner a seat in a small circuit event in Feb. However, since I haven't put together a tourney in years I'm kinda floundering with putting together a decent structure. Ideally we'd like more play in the early stages with the tourney being over in 4-5 hours. I'm thinking something like 3-5k starting stacks with longer levels for the first few. Salient details:6 handed4-5 hrs longwould like decent stack to level length/starting blinds ratio for more play early.Anybody got a good format I could use?

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check this thing out. it's pretty sweet to use for home tournies and it's free. :club:home tourny organizer
Well, that looks good for actually running the tourney, but I'm looking more for suggestions on starting stacks, level duration, and blind structures that accomodate a specific overall tourney duration without feeling like a fold/shove fest from level 4 or so.
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Well, that looks good for actually running the tourney, but I'm looking more for suggestions on starting stacks, level duration, and blind structures that accomodate a specific overall tourney duration without feeling like a fold/shove fest from level 4 or so.
How many different chip values do you want to have?When i run little tourneys at my place, it goes something like this:30 min levels, 10000 starting chips25/5050/100(75/150)100/200(150/300)200/400300/600500/1000And that should probably be enough. Keep in mind that this is a relatively slow structure, so you can tweak it by either adding/removing the 75/150 and 150/300 levels or by adjusting the round times. After two hours, blinds will be at 200/400, and assuming everyone has equal stacks, thats 25 BB's a piece, plenty of room to maneuver without feeling like you have to shove.I don't claim to be a structure expert, but this does nicely for me. Good luck!
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  • 2 weeks later...

I do something very similar, however with 2 to 3 times as many players though.$20 buy in =3000 chips$20 rebuys 1st 3 levels (3k chips)$20 add on at end of level 3 (3k chips)BLINDS:25-50 30mins50-100 30mins100-200 30mins200-400 25mins300-600 25mins400-600 25mins500-1000 25mins600-1200 20mins800-1600 20mins1k -2k 20mins1500-3k 20mins2k-4k 20mins3k-6k 20mins4k-8k 20mins5k 10k 15mins all levels after this double, however it rarely reaches this farAvg total chips in play is usually between 85k - 100k depending on how many show up (avg 12-14)Usually over in 5 - 6 hoursDont know if this helps but it works great for us. 1st each night is 4+bills.

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  • 3 weeks later...

Luckily there's only 6 of us, so it's more of short handed sng than a mtt, which is nice because we can do a rebuy tourney. So 'tis a short handed sng with rebuys. I came up with fairly decent structure with rebuys for the first two hours. I was only able to do this because eventhough it's a rebuy everyone still plays fairly conservatively (exact opposite of DN's approach basically) and the rebuys are more like bad beat remedy than get it in and gamboooool. I think on the first run we had something like 9 or 10 buy ins which was pretty much what I figured we'd have and the blinds hit just about perfectly, I may slightly tweak the antes though. Plenty of play early and even at the end stage it's not necessarily a shove fest.Thanks for the suggestions.

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